Game of Life Sequencer Bank Demo

Some time ago, Wesen of Ruin&Wesen created a screencast of a sequencer based on the game of life concept. I followed the screencast, and thought there was a lot you could do with something like this. I thought of several features, making it a step sequencer, a drum sequencer, perhaps enabling multiple scales. I had some free time (we took a vacation), so I worked on it on the plane and early in the morning while my wife slept in, and came up with the Game of Life Sequencer Bank, a bank of 6 GOL sequencers each capable of individual operation and synced via MIDI. The application uses a modified RWMidi library (to handle sync events) and controlP5. Here is a video that demonstrates it:

Game of Life Sequencer Bank: Demo from Grant Muller on Vimeo.

Here is an audio example:

Game Of Life Audio Test

I’ll spend a few days working out any last kinks and putting together something like documentation, and set it free so to speak. For this project I will likely NOT release the source code just yet, mostly because it needs to be cleaned up (I’d be embarrassed).


This is a post in the Game of Life Sequencer Bank series. Other posts in this series:

Game of Life Sequencer Bank Demo

Game of Life Sequencer Bank Alpha

Game of Life Sequencer Bank Beta

STFUnity: GOL Sequencer Bank, Sound Design, and New Music

STFUnity, GOLSequencer, and a Month of Home Repair

RWMidi, GMS, and GOL Sequencer: Adventures in Social Coding

GOLSequencer, HarmonicTable, and MidiReference on GitHub