Its not jazz. It’s not fusion. It’s not electronic. It’s not industrial. I don’t have a word to describe what happened when musicians of very different backgrounds got together virtually to create music.
I can only call it STFUnity.
Finished while I was on holiday in India, STFUnity is what happens when an anarchist saxophonist blasts over the work of a precision drum programmer. Its what happens when an algorithmic composer high-fives his drum kit, then asks for someone to play a solo over it. Its what happens when a keyboardist demands that the entire album be mixed into one of the tracks…indeterminately. Its alternately gentle and violent instrumental frosting spread over an electronic layer cake that got up and triple-lindyed off a countertop.
I haven’t listened to many of the the tracks since their early completion some time ago, and I find myself remembering fondly the process of creating them as much as the result. Built almost entirely over the web, the project was initiated by Bill Graham and Jason Blain early in 2010. My contributions came primarily in the form of sound design and algorithmic control, though a few tracks I laid the base for, leaving Jason and Bill to render further. You can read about that here and here.
One track I haven’t mentioned is BitBlit. Written in 25/8 time, I played the drums live, then sliced what can liberally be called a “pattern” into constituent parts varying in length between 8th and half notes. Then, using GOLSequencer I changed the entry point and various effects, mangling the once straightforward 4/4, 5/8, 7/8, 5/8 sequence into something unrecognizable.
That ‘straightforward’ part is supposed to be a joke.
It’s worthwhile to listen to a before and after, so you can see how much different the tracks are once other members of the group get a hold of them. Notice how BitBlit as I rendered it graduates to full-fledged song from cheesy video game interstitial.