Game of Life Sequencer Bank Beta

I finished up a bunch of changes to the Game of Life Sequencer Bank. Here is a brief overview:

  • UI Overhaul – Rather than trying to stuff all the sequencers into 1 window, I gave them each their own tab. So now you have 6 tabs across the top with an independent screen for each sequencer. This allowed me to create a 32 x 32 grid rather than just a 16 x 16.
  • Internal Sync – Previously it was necessary to sync the sequencer to another device to get it to play, I implemented an internal metronome thread instead. The sequencer now works independently if you like.
  • Update Time – Added this option to increase the interval that the game updates, rather than just waiting for the sequence to end.
  • Kill Notes – Its working now. If you activate this option only one note at a time will play from the sequencer. Not effective in ORIGINAL mode.
  • Various and sundry additions – A few more modes added to the scale option, triplets added to the timing sections.

You can download it here

Thats about it. Using the right set of drum patches and timing intervals, this thing generates some mean drum sounds.

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  1. [...] You might remember me posting an article called Three Phase Oscillator produced using a Ruin & Wesen tutorial on creating a “game of life” sequencer. Well, Grant Muller has run with the idea and created a robust, fully featured, multitimbral sequencing application based on the idea. I have just started scratching the surface of possibilities that the sequencer offers. Features include a long list of possible scales, including all the modes, and Turkish to name a few. What I like most is that six versions of the sequencer run in tandem so that you can have separate voices on different MIDI channels and / or devices. For more information, or to download his sequencer visit Grant Muller’s site. Here’s a short example I made with the Game of Life Sequencer Bank Beta. [...]

  2. [...] another segment of some experimenting I did with Grant Muller’s GOL Sequencer Bank. One suggestion I would make if you are planning on have a look at his application is to try using [...]



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