STFUnity: GOL Sequencer Bank, Sound Design, and New Music

I’ve undertaken a new musical collaboration with a very eclectic (and eccentric) group of guys called STFUnity. The project for me started when Bill mentioned putting together a completely virtual collaboration between he, Jason Blain, and myself. The idea was that rather than the traditional setting of getting a couple musicians in a room, rehearsing [...]

HarmonicTable 0.3

Bit slow these days with work and other stuff to get around to some of the changes I’m been meaning to make to these projects, but here is a quick 0.3 stab. I had more changes planned for this release, along with some stuff for playing back patterns and keyboard playback support, but for now [...]

Java MidiReference 1.0

Several months ago I started working on a series of classes to make my life easier when programming for music. I’d started several projects and realized that trying to refer back and forth between MIDI Numbers and Notation by hand was tedious, so I created a library of functions to do it all for me. [...]

Game of Life Sequencer Bank Alpha

I wrapped up the Game of Life Sequencer Bank Alpha release (which I’ll probably start calling GOL SeqBank because it’s easier to type). Documentation, downloads, etc can all be found here: http://www.grantmuller.com/projects/game-of-life/ Hopefully it doesn’t break on anyone. I’ve been using it to generate all kinds of random noise successfully for at least a few [...]

Game of Life Sequencer Bank Demo

Some time ago, Wesen of Ruin&Wesen created a screencast of a sequencer based on the game of life concept. I followed the screencast, and thought there was a lot you could do with something like this. I thought of several features, making it a step sequencer, a drum sequencer, perhaps enabling multiple scales. I had [...]

Processing HarmonicTable 02

Mac users pointed out some problems with 01, so I fixed the following: When dragging notes, the note would only sound once until the mouse was released. The software would not start up automatically on many Macs unless the java version was set to 6 Unreported: Notes would only sustain as long as the mouse [...]

Processing HarmonicTable 01

UPDATE: This is no longer the latest version, I fixed some bugs for Mac users and reposted. To get the latest version click here. Since I don’t have a touchscreen to test this with, I’m releasing the 01 version with mouse functionality, along with a few GUI functions to change the midi out port and [...]

Processing HarmonicTable: Part 2

Since the last post I’ve had to make far more changes than I expected. If you looked at the previous examples, there was using a loop to create the hex buttons, making translations to relative to other translations on the screen. In the process I completely lost track of the absolute position of the button, [...]

Processing HarmonicTable: Part 1

Earlier this year while reading Harmonic Experience by W. A. Mathieu, I was introduced to the concept of lattices to represent tones, chords and keys. These lattices can be used to represent the basics of music composition in a visual way that makes more sense than standard scales on staffs. Here is an example: The [...]

Java Midi Reference Class

Lately I have been doing some work with Processing to create visuals from music. One of the concepts I’m working with is live visuals based on video feeds from cameras that are tracking the show, or band, or whatever. This alone would be enormously boring, so to heighten the experience, I thought of using the [...]