GOLSequencer, HarmonicTable, and MidiReference on GitHub

With just a little trepidation I have checked in the code for all of my free software goodies into GitHub. I was getting several requests to provide access to the source for several of my old projects, so rather than emailing code around on a case by case basis, I have simply checked everything in [...]

RWMidi, GMS, and GOL Sequencer: Adventures in Social Coding

Many moons ago, I created a little tool called the GOL Sequencer Bank. You can read more about it here, and here. In order to create the tool, I used RWMidi, a Java/Processing library created by Manuel Odendahl of Ruin&Wesen. While creating the sequencer bank, I discovered that the RWMidi library had no support for [...]

STFUnity, GOLSequencer, and a Month of Home Repair

Well, it’s been a while so a big rambling update is probably in order here: First, the wife and I made the decision to go ahead with a kitchen remodel we’ve been planning for several years this last month (May). I know the last time I posted was March, but April was busy for other [...]

STFUnity: GOL Sequencer Bank, Sound Design, and New Music

I’ve undertaken a new musical collaboration with a very eclectic (and eccentric) group of guys called STFUnity. The project for me started when Bill mentioned putting together a completely virtual collaboration between he, Jason Blain, and myself. The idea was that rather than the traditional setting of getting a couple musicians in a room, rehearsing [...]

Game of Life Sequencer Bank Alpha

I wrapped up the Game of Life Sequencer Bank Alpha release (which I’ll probably start calling GOL SeqBank because it’s easier to type). Documentation, downloads, etc can all be found here: http://www.grantmuller.com/projects/game-of-life/ Hopefully it doesn’t break on anyone. I’ve been using it to generate all kinds of random noise successfully for at least a few [...]

Game of Life Sequencer Bank Demo

Some time ago, Wesen of Ruin&Wesen created a screencast of a sequencer based on the game of life concept. I followed the screencast, and thought there was a lot you could do with something like this. I thought of several features, making it a step sequencer, a drum sequencer, perhaps enabling multiple scales. I had [...]